My Additions to this game project from most notable to least:

Wolverine enemy has programmed AI to chase and fight the player. Combat is not turn-based instead it is real-time, where the player shoots the wolverine with acorns and the wolverine shoots the player with acorns. The wolverine tracks and shoots at the player. (There is also a checkpoint that the player respawns at with 5 acorns if they die fighting the wolverine).

To go with the real-time fighting both the player and wolverine have health bars, health for both characters does not regen. Additionally, the player has an acorn ammo count, you can pick up acorns throughout the level to gain more ammo.

Your squirrel can wall run. Jump at one of the walls and gain speed with lowered gravity, the player's speed decreases over time on the wall, be sure to jump to the wall on the other side (A on controller or spacebar) to reset your speed.

There is a dash mechanic in the game, press shift or left bumper on a controller to dash in that direction. With the dash there is an energy bar, this energy bar gets used up when you dash but resets over time (you can dash while in the air).

I added in a 3rd-person free-look camera that follows the player as the primary camera in the scene.

This game has full controller support, I did most of my playtesting on an Xbox Series Controller. (left stick to move, right stick to move camera, a to jump, right trigger to fire acorns, left bumper to dash).

I modified the existing level to show off the mechanics I implemented, the level requires the use of all mechanics to get to the wolverine boss fight.

 I made music for the game, the initial song that plays (overworld theme) is one I made for this project. The boss music theme (second song that plays) is something I made but not for this project so please don't count it towards the addition score, I just thought it fit the mood of the boss fight so I added it in.

Project Created by Soren Gerlach with assets provided by Brian Winn

StatusReleased
PlatformsHTML5, Windows, macOS
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSoren Gerlach
GenreAction
Made withUnity
Tags3D

Download

Download
gerlac32-Windows.zip 53 MB
Download
gerlac32-MacOS.app.zip 49 MB

Comments

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Nice design, the grass could be greener IMHO. Mouselook way too sensitive, and pointerlock missing - hard navigation. Camera dives into geometry.

Hope you don't mind a suggestion. Try: position dummy at supposed camera position, perform linepick from player character to dummy, then position the camera where the line hit geometry, if any, else at the dummy position.